Quote:
Originally posted by Dundee Slaytern:
Identify is useful for Sorcerers because...
Bum-bum-bumdum!
Sorcerers only get +1 Lore per level.
Besides... what else do you want to pick? [img]tongue.gif[/img]
Khelben's Warding Whip is useful, but a Sorcerer has limited spell picks and Ruby Ray of Reversal can eliminate any Spell Protection, something a KWW cannot do.
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i actually like khelbens better, since with tactics mod the primary concern is spell immunity, which khelbens does remove...and to my experience, it seems to be able to disable creature scripts...not reliably, but i've cast khelbens at tactics mod dragons, and i've gotten some cheap and free attacks...
i've never worried about spell protections, even with tactics mod, since my response is to bash after removing protection from magic weapons...
my cheesy spell list for level 1...
chromatic orb (as good as finger of death since you can load up minor sequencer/spell sequencer/spell trigger with them...i use a massive volley to compensate for the save penalty)
friends (gotta love the spell when you go shopping)
magic missile (everyone loves magic missile)
spook (wonderful spell, even useful against tactics mod dragons)
blindness (used on PARTY!!! cast on jan after he gets spike traps, his sight radius drops to less than 10 feet, so he can set traps right next to red circle enemies...works great!)