Thread: sorcerer
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Old 03-08-2004, 05:22 PM   #3
shamrock_uk
Dracolich
 

Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
Spell choices aren't so critical if you're in a party. But if you ever play a sorcerer again, not find familiar!! You only cast it once and you can find a scroll v early in the game.

Not gonna wade through Level 1 or 2 apart from
Level 1 - Identify (if you haven't got high lore, or can't be bothered with waiting for the glasses to recharge)
Level 2 - Mirror Image - great spell
Level 3 - Remove magic, skull trap and Mass Inv
Level 4 - Imp Invis, Stoneskin, Wizard Eye if you plan on using PI cheese,
Level 5 - Breach, Lower Resistance, Spell Immunity
Level 6 - Contingency, Possibly death spell, Improved Haste (but maybe not if you've already got haste memorised, it's much superior though), Mislead, Prot Magical Weapons, True Sight, maybe Prot Magical Energy
Level 7 - Mordy Swords if you need some fighting power, Project Image - incredibly powerful, Spell Sequencer
Level 8 - ADHW!!!, poss PW:Blind, Spell Trigger
Level 9 - Chain Contingency, Spellstrike, Spell Trap (although not if you've picked up everyone's favourite staff), Time Stop!!!, Possibly wish
Level 10 - Dragons Breath, poss energy blades (not as important as a solo game i shouldn't think), Imp Alacracity (awesome, use with timestop and clear the screen), Summon Planetar

EDIT: Left out flame arrow which does a suprising amount of damage

[ 03-08-2004, 05:32 PM: Message edited by: shamrock_uk ]
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