Usually two methods...
1) Play enough times and memorise all sorts of trivial facts.
2) Use a game editor to examine the creatures.
The former is experience, the latter is analytical.
ADD]
Balor is *cough* immuned to,
1) Poison
2) Fear
3) Charm
4) Feeblemind
5) Confusion
6) Polymorph
7) Normal to +2 enchanted weapons
His melee has a base damage of 1d12+14 crushing damage and the target must save vs spell on each hit or become panicked for 100 seconds.
Resistances-wise... ...
Fire: 100%
Cold: 10%
Electricity: 10%
Acid: 10%
Magic: 90%
Magic Fire/Cold: 10%
Crushing/Slashing/Missile/Piercing: 40%
SaveVsDeath: 5
~Wands: 7
~Polymorph: 6
~Breath: 5
~Spell: 8
Statistics-wise... ...
AC: -9
THAC0: -2
Attacks per Round: 4
HP: 155
Level 13
XP Value: 26000
STR: 25
DEX: 19
CON: 9
INT: 20
WIS: 16
CHA: 25 <---- No, I do not know why.
ADD] ADD]
Oh, and it can see through invisibility.
[ 02-23-2004, 08:02 AM: Message edited by: Dundee Slaytern ]
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