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Old 02-23-2004, 07:44 AM   #5
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Usually two methods...

1) Play enough times and memorise all sorts of trivial facts.

2) Use a game editor to examine the creatures.

The former is experience, the latter is analytical.

ADD]

Balor is *cough* immuned to,

1) Poison
2) Fear
3) Charm
4) Feeblemind
5) Confusion
6) Polymorph
7) Normal to +2 enchanted weapons

His melee has a base damage of 1d12+14 crushing damage and the target must save vs spell on each hit or become panicked for 100 seconds.

Resistances-wise... ...

Fire: 100%
Cold: 10%
Electricity: 10%
Acid: 10%
Magic: 90%
Magic Fire/Cold: 10%
Crushing/Slashing/Missile/Piercing: 40%

SaveVsDeath: 5
~Wands: 7
~Polymorph: 6
~Breath: 5
~Spell: 8

Statistics-wise... ...

AC: -9
THAC0: -2
Attacks per Round: 4
HP: 155
Level 13
XP Value: 26000
STR: 25
DEX: 19
CON: 9
INT: 20
WIS: 16
CHA: 25 <---- No, I do not know why.

ADD] ADD]

Oh, and it can see through invisibility.

[ 02-23-2004, 08:02 AM: Message edited by: Dundee Slaytern ]
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