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Old 02-26-2004, 09:14 AM   #28
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Consider this version 1.0 of the Improved Ilyich Tweaks. I am a WeiDU klutz, so everything is in a WinZip. Simply extract all the files to your override folder.

Strictly speaking though, you do not need to install Improved Ilyich at all, but it would be warped if the spawning parties were more powerful than Ilyich and company... However, if you want some extra challenge without the prospect of facing a Fallen Deva, then this might be the tweak for you as well. In fact... even an ToB installation is not needed. I have taken great pains to make sure it is as compatible as possible.

Now for a detailed explanation on the tweaks.

1) Your first rest will always be free. Imoen will always be able to talk to you freely without being rudely interrupted by anybody.

2) On Easy-Core Difficulty, there is a 50% chance that an enemy party will spawn each time you rest, starting from the second rest. On Hard-Insane Difficulty, it will be a 100% chance.

3) This is what you may encounter on the first level,

- Level 7 Duergar Berserker + 2 Level 7 Duergar Fighters
- Level 7 Duergar Berserker + 1 Level 7 Duergar Cleric + 2 Goblin Elites

~~ The Berserker is equipped with a Chainmail, Helm, Warhammer and Medium Shield. He is personally my favourite. Do not be deceived by his simplistic design. He packs quite the punch.

17 STR, 15 DEX, 18 CON, 10 INT, 10 WIS, 10 CHA
Saves VS Death/Wands/Poly/Breath/Spell: 5/7/11/12/8

Grandmastery in Warhammers, Proficient in Sword & Shield Style

~~ The Fighter is equipped with a Chainmail, Helm, Light Crossbow, 5 Bolts of Lightning, 25 Bolts and a Dagger. He used to have a Heavy Crossbow, but it was causing too much deaths. [img]tongue.gif[/img] I highly suggest that you try to engage him in melee. Do not let him shoot you freely, he will make you pay for it.

15 STR, 17 DEX, 18 CON, 10 INT, 10 WIS, 10 CHA
Saves VS Death/Wands/Poly/Breath/Spell: 5/7/11/12/8

Specialisation in Crossbows, Daggers and Single Weapon Style

It used to be 5* in Crossbows + 1* in Daggers, but it was causing party member deaths and screaming Imoens so much, that all that was missing was a gruff Austrain accent saying, "Hasta la vista, baby."

~~ The Cleric is equipped with a Chainmail, Helm, Mace, Sling and 60 Bullets. The spells he has includes Sanctuary x2, Bless, Doom, Chant, Hold Person x3, Silence 15' Radius, Invisibility Purge, Miscast Magic Remove Paralysis and Cloak of Fear.

12 STR, 15 DEX, 16 CON, 10 INT, 17 WIS, 10 CHA
Saves VS Death/Wands/Poly/Breath/Spell: 3/7/10/13/8

Proficient in Mace, Sling and Sword & Shield Style

~~ The Goblin Elite is equipped with an Axe and Small Shield.

15 STR, 15 DEX, 15 CON, 15 INT, 10 WIS, 10 CHA
Saves VS Death/Wands/Poly/Breath/Spell: 10/12/11/12/13

4) This what you can expect on the second level,

- Level 6->7 Assassin->Mage + 2 Level 8 Assassins
- Level 6->7 Assassin->Mage + 1 Level 8 Assassins + 1 Level 7 Mage

For details on the Assassin->Mage and Assassin, refer to the first page of this thread, near the bottom. Yeah, I am feeling lazy. Oops, did I say that out loud? [img]tongue.gif[/img]

~~ The Mage is a female Human. I got inspiration for these parties from the actual ones that you encounter on the second level. The A->Mage + A x2 is obviously from the party near the exit. The one with the Mage, references from the party that fought the Vampire.

The spells she has memorised includes, Magic Missile x4, Invisibility, Ray of Enfeeblement, Hold Person, Monster Summoning I and Fire Shield (Blue).

She gets a free Armor and Stoneskin when she spawns, and sacrifices one level 2 spell slot on an Invisibility, since she cannot Stealth naturally.

5) On the second level, there is a chance that Duergars will spawn alongside the Shadow Thieves. This is a good thing. Really. Witness it for yourself, just be careful of any crossfire. [img]tongue.gif[/img]

6) Under controlled tests, the Duergars creamed the Shadow Thieves every single time. Oh sure, one or two Duergars might die, but they always win. So comments about the Shadow Thieves being more powerful than the Duergars will be taken with a pinch of salt. Bear in mind that the Duergars won without healing potions, in fact, without any potions at all. You do not want me to give them potions.

----

Things I have been unable to change.

1) Rewriting the default spawnzones so that Duergars/Shadow Thieves spawn instead of Goblins. If you have Improved Ilyich installed, you will still encounter 4 sets of Shadow Thieves on the first level.

This is where I ask experienced Modders to teach me how to rewrite the codes for the .are files as shown in the .tp2 file in WeiDU. Please?

----

Bonus file

1) Since I had the time, I changed Jaheira's starting file. The next time you start a game, her spell list will contain the following instead, Bless, Armor of Faith, Doom, Cure Light Wounds x2, Barkskin, Charm Person or Mammal, Slow Poison, Invisibility Purge, Miscast Magic and Call Woodland Beings. I have also corrected her HP.

Note that this only applies to games started in SoA. Imported Chars and Chars from BGT or BGTutu might receive different Jaheiras.
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