Spinoff discussion from the Tactics Mod Review thread.
Click Here
Besides modifying the .bcs file that controls the AI behaviour of the Shadow Thieves in the Improved Ilynich component of the Tactics Mod (the ones that spawn when you rest), I plan to modify the .cre file of the Shadow Thief.
Note that all modifications are not official, official as in "Weimer-approved". Of course it would be spiffy if he incorporated it into his Mod, but for now everything here is unofficial.
Some things we know about the Shadow Thieves in Jon Irenicus' Dungeon.
1) They are pansies. Everybody from the Duergars, the Mephits, the lady clone, etc... kick their a$$e$. So do not expect any superbuffed up SThief.
2) They do not exist on the first level.
3) They are there to kick Jon Irenicus' a$$ but... see 1)
In the Improved Ilynich Component, the Shadow Thief is a Human multiclassed Thief/Mage, level 8/8. All his Saving Throws are 10. HP = 40. THAC0 = 10.
Quote:
Base AC: 5
STR: 18
DEX: 18
CON: 16
INT: 10
WIS: 10
CHA: 10
|
Despite the Mage class though, it has no memorised spells. It would not matter though... since the SThief is wearing Leather Armour which would disable spellcasting anyway.
----
Discussion time,
1) What would be an ideal level for the SThief? I have decided on a Human dualclassed Assassin->Mage. Level 6->7 is the current choice. Feel free to discuss other possible levels. Remember though... they are pansies.
2) Spells... what kind of spells will these SThieves have? Enchanted equipment will just make the player richer, so bear that in mind.
Lvl 01: 4 slots
Currently: Magic Missile x4
Lvl 02: 3 slots
Currently: Invisibility x3
Lvl 03: 2 slots
Currently: Haste x1, Slow x1
Lvl 04: 1 slot
Currently: Improved Invisibility x1
Note: It is presumed that the SThief buffed up before entering the dungeon, so Armor is automatically given to the SThief upon spawning. Armor lasts for 9 hours and can last through one night rest. Stoneskin is currently not included, unless players feel that it is alright.
Minor Spell Sequencer is also under consideration.
Thoughts on what might fit better? Remember to think like the SThief, not as a powergamer.
3) Base AC = 10
THAC0 = 17
STR: 15
DEX: 15
CON: 15
INT: 17
WIS: 10
CHA: 08
HP: 47
SaveVsDeath: 12
SaveVsWand: 9
SaveVsPolymorphing: 11
SaveVsBreath: 13
SaveVsSpell: 10
Hide in Shadows: 70%
Move Silently: 60%
4) They currently use unenchanted Long Swords. This however, gives an immense advantage to the Totemic Druid. Should they use +1 enchanted weapons? If so, what kind? Daggers? Short Swords? Or maybe... Clubs?
[ 02-23-2004, 09:09 AM: Message edited by: Dundee Slaytern ]