If I had to assign this script to CHARNAME, in order to survive the longest, I'd go with...
Mislead 1st & foremost, then...
Chaotic Commands
SI: Div
SI: Abj
Death Ward
Spell Trap/SotArchons/Spell Turning/GoInvuln
[only one of these]
(do these negate Breach? I'm not sure... if not, then Spell Shield in the step before these)
Mirror Image
Free Action I'm iffy on - if you must include it, I'd say right before Mirror Image.
Spells like Globe of Invulnerability & Imp Invis should only be used in the sequence if no Spell Trap etc. or Mislead available. Otherwise they are wasted attack rounds (your script would have several superfluous spells active at once - who cares if level 1-4 spells don't affect you if you're just going to absorb/reflect them anyway?).
Some, like Shield, are probably wasted attack rounds (assuming, as you said, an enemy is encountered, rather than known about ahead of time) regardless & should be removed from the list.
Granted I'm assuming you want to attack at some point, but certain spells in the list are only useful if you want to postpone damage rather than removing the threat itself.
You've only included defensive spells, & that's OK if that's what you're going for, but certain buffs, like DUHM, should probably be included if you want to remove the threat rather than just withstand it.
What about spells like Fire Shield (either) or the various Protection from... spells (Fire would be good to include)? Are they difficult to implement in a script? If not, I'd say Fire Shield (Red) after the above sequence, unless not available, then Prot from Fire.
All JMO, of course... [img]smile.gif[/img]
- Imrahil
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