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Old 02-20-2004, 12:15 AM   #1
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
I need some opinions on what would be the best priority.

Here is one Code Section for a character who is going to be ranged.

Aka: Archer, Cleric/Mage, Conjurer, Cleric, etc... ...

[~DEFENSIVE COUNTERMEASURES vs ENEMY SPELLCASTERS~]

After each spell is casted, there is a 50% chance that the character will wait till the next round and a 50% chance that the character will wait till the next next round before casting another spell from this section.

Will not cast arcane spells in the City of Amn if Cowled Wizards are still a problem. Player will have to manually cast if he wants to trigger the Cowled Wizards appearance.

In descending priority,
  • 00FFFF">Spell Immunityivination: C or M sighted. Char either has no active Spell Immunity or timer for SIiv has expired. Timer for SIiv is set at 2 turns. Enemy Cleric must be at least level 10 or enemy Mage must be at least level 12. Enemy must not be able to see through invisibility.


  • FFFFFF">Mislead: C or M sighted. Char is not invisible. Enemy Cleric is at least level 14 or enemy Mage is at least level 18. Enemy must not be able to see through invisibility.


  • 00FFFF">Chaotic Commands: M sighted. Char has no active Chaotic Commands.


  • 00FFFF">Free Action: When enemy Cleric(C) or Mage(M) sighted. Character(Char) has no Ring of Free Action or (Improved)Firecam Full-Plate Armor or Arbane's Short Sword +2 equipped. Set duration of 20 turns before any other attempt to cast Free Action again.


  • 00FFFF">Spell Shield: M sighted. Char has no active Spell Shield. Enemy Mage must be at least level 10 (Breach).


  • 00FFFF">Spell Trap: C or M sighted. Char has no active Spell Trap or Shield of the Archons. Enemy Cleric must be at least level 14 or enemy Mage must be at least level 18.


  • 00FFFF">Shield of the Archons: Same as Spell Trap.


  • 00FFFF">Death Ward: C or M sighted. Char has no active Death Ward. Enemy Cleric must be at least level 14 or enemy Mage must be at least level 12.


  • 00FFFF">Mirror Image: C, M or Druid(D) sighted. Char has no active Mirror Image.


  • 00FFFF">Spell Immunity:Abjuration: C or M sighted. Char either has no active Spell Immunity or timer for SI:Abj has expired. Timer for SI:Abj is set at 2 turns.


  • 00FFFF">Improved Invisibility: C or M sighted. Char is neither improved invisible or invisible.


  • 00FFFF">Spell Turning: C or M sighted. Char has no active (M)Spell Turning/Deflection/Trap. Enemy Cleric is at least level 14 or enemy Mage is at least level 18.


  • 00FFFF">Minor Spell Turning: C or M sighted. Char has no active (M)Spell Turning/Deflection/Trap.


  • 00FFFF">Spell Deflection: C or M sighted. Char has no active (M)Spell Deflection/Turning/Trap. Enemy Cleric is at least level 14 or enemy Mage is at least level 18.


  • 00FFFF">Minor Spell Deflection: C or M sighted. Char has no active (M)Spell Deflection/Turning/Trap.


  • 00FFFF">Globe of Invulnerability: C, M or D sighted. Char has no active (M)Globe of Invulnerability or Spell Deflection/Trap/Turning or Shield of the Archons, and either Char is not invisible or enemy spellcaster can see through invisibility.


  • 00FFFF">Minor Globe of Invulnerability: Same as Globe of Invulnerability.


  • 00FFFF">Magic Resistance: C or M sighted. Char has no active Magic Resistance as per the spell, and either Char is not invisible or enemy spellcaster can see through invisibility.


  • 00FFFF">Shield: M sighted. Char has no active (M)Globe of Invulnerability or Spell Deflection/Trap/Turning or Shield of the Archons, and Char is either not invisible or the enemy can see through invisibility, and timer for shield is expired. Timer is set for 5 turns.

[ 02-20-2004, 11:53 PM: Message edited by: Dundee Slaytern ]
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