Quote:
Originally posted by Rataxes:
Allowing this kit to dual-class couldn't spawn any overpowered combinations if that's what you mean. I say he should be able to dual-class like any normal fighter.
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Yeah, after mulling it over, I agree. I was afraid people might use it as a base from which to create invulnerable gunning turrets (what do you do with a Mage who walks around without protection spells, but you
still can't hit because of his damn AC?), but decided the defensive benefits of such a character would be compensated by the inability to fight worth jack. And
then I thought that Shieldbearer->Clerics would be overpowered (Your Priest of Helm could be renamed Thomas the Tank) due to spells such as Holy Power and Energy Blades, but then realized that's no different from what regular Clerics could do anyway--the only difference is the Warrior hitpoints & Saving Throws.
Slightly edited design--check out the Shieldbashing.
SHIELDBEARER
Class: Fighter
Race/Alignment: Any non-Chaotic
ADVANTAGES:
- Base -1 bonus to Saving Throws
- Base -2 bonus to Armor Class
- -1 bonus to all AC Modifiers every 4 levels
- Gains 5% Resistance to Missile damage every 5 levels
- Every 4 levels can Shieldbash any enemy within melee range once per day. This deals 2D10 Blunt damage and knocks the victim back. After Level 14 it will knock the victim down (unless Save vs. Death) and after Level 20 will Stun him for one round (unless Save vs. Breath with -3 bonus). Large creatures such as dragons or giants will not be knocked back or stunned.
- Every 7 levels (starts at Level 1 with one use) can cast Bastion, which lasts for one round per 3 levels of the Shieldbearer and renders him immune to Charm, Fear, Maze, Imprisonment, Confusion, and death magic. This also slows the Shieldbearer's movement rate by half for the duration.
- Every 10 levels (starts at Level 1 with one use) can cast Armor of Faith and Defensive Harmony, each once per day.
DISADVANTAGES:
- Base number of Attacks per Round never goes higher than 1
- May place only a single proficiency point in any weapon
- May not put proficiency points into any Weapon Style except Sword & Shield
- +1 penalty to THAC0 at every 3rd level (Stops after Level 21)
- Does not get the ToB HLAs of Greater Whirlwind, Greater Deathblow, or Critical Strike
- May choose the HLAs of Whirlwind, Deathblow, and Power Attack only once
[ 02-22-2004, 04:48 PM: Message edited by: SixOfSpades ]