Before I go to sleep, here is the link to the modified AI Script.
Click Here.
There are 2 files in the .zip file. One is a .bcs file which should go into your
override folder. The other is a .baf file which you can read using any text editor if you want to see how the script works.
FFFFFF">You can read the original .baf file in the following folder.
C:\Program Files\Black Isle\BGII - SoA\tactics2\ilyich
Use Wordpad.
The only "cheat" I left in is the Assassin's Poison Weapon ability that the Shadow Thieves get for free when they spawn.
The wands that spawn with them now have 3 charges each. Instead of once a round, the SThieves will now attempt to use it once every two rounds. Note that they
will use up all the charges if given enough time, so kill them fast if you want the wand(s).
Slight rearrangement of the code blocks so that more priority is given to self preservation.
Instead of solely targetting the nearest target, the SThief will check the second nearest target as well.
The SThief's physical combat has the following priority,
- Any hostile that is helpless and has less than 50% HP
- Any hostile that is helpless
- Ah heck, just whack-whack patty-whack the nearest hostile
SThieves will now attempt to actually Stealth when no hostiles are present, instead of miraculously turning invisible.
Players can no longer abuse the cheese where a player charms a SThief, switch his weapon to a fist, use him to punch other enemies, and when he turns hostile again, flails aimlessly at the player with his bare fists... The SThief will now always equip his Long Sword when attacking anything in melee.
Comments welcome.