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Old 02-16-2004, 02:46 PM   #5
Elric of Melnibone
Elite Waterdeep Guard
 

Join Date: July 31, 2003
Location: Lexington, Kentucky
Age: 53
Posts: 19
Quote:
Originally posted by Jim:
Firstly, good luck rolling. The Kensai will need high tanking abilities (STR, DEX, CON), and the the druid abilities (WIS and CHA) need to be very high to allow the dual, which only really leaves INT as the expendable stat with a fighter/druid, and you'll probably want that to be above 9 so you can make use of protection scrolls and aren't treated as a gibbering idiot. Also, since you have to be a human for this to work, the 9/3/3/3/3/3 stat minimums are likely make rolling even harder.

I'd recommend aiming for:

15 STR (at least! 18 would be nice)
18 DEX (to maximise AC)
18 CON (to ensure that the first 9D10+CON HP bonus is max)
10 INT (for conversation and protection scrolls)
17 WIS (at least - the minimum this can be)
17 CHA (as above)

Which requires a mind boggling 95 ability roll, 98 if you want to start with 18 STR!! I know this isn't what you asked, but just beware of the extra-ordinairy stat requirements for this class!

In terms of weapons, it really depends on what patches and mods you have installed. If you aren't using the grandmastery patch, then my advice would be to couple Belm (offhand) with BackBlood, or even Gnasher, since high APR will make the kensai's bonuses shine. If you are using the GM patch, then (assuming you've reached grandmastery in a weapon of your choice) your APR will be exceptional by level 13 (possibily the best dualling point if you intend on playing through ToB too), so I'd recommend Backblood (offhand) combined with Gnasher (the "biting" sytle damage will quickly mount up, especially with a high APR rate). Alternatively, you could take an entirely different route and use spears, with Impailer being your first choice. It's really up to you, but there's plenty of great weapon combo's for a fighter -> druid.
Let me also recommend you put as many points into quarterstaves as possible. I played a Kensai/Druid and relied on the Staff of Rynn for virtually all of SoA. Also, started her with 12 strength (to place more points in areas like Dex, Wis, and Cha) and then used strength enhancing gear to beef up her stats. Overall, this was a great character to play. So much so, that I'm probably going to solo one once I finished my solo Blade.
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