The Amulet of the Seldarine gives you +15% MR and +1 to all saving throws you make (Spells, Wands, Death, etc) and the Greenstone Amulet uses charges... And again, Chaotic Commands can accomplish what the Amulet does.
There might be a case when the Amulet works and CC doesn't; if there is, I haven't seen it in recent memory, and it's probably rare... if there at all.
And Remove Fear is a very simple level-1 cleric spell that's painless to memorize and cast.
CC is a bit trickier, and I can see where you might hesitate when it comes to using up spell slots like that. Certainly a druid should only memorize one, to make room for Iron Skins, but there's no reason a cleric at your party's level shouldn't be able to have two or three. Assuming your party has at least one other cleric (besides your PC), you should be set for life.
Who's in your party? And are you, in fact, in ToB yet? And why the sudden interest... is there a particularly difficult battle/section of the game in which psionics are thwarting you?
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