That makes a lot of sense. Perhaps actually having the stock of the store accessible in chests or on the person in the manner of morrowind would solve the problem. Evil characters could kill to get them, people roleplaying good characters would never do that.
The problem is implementing it so that this doesn't make the game too easy, as with enough effort any party could kill a shopkeeper and not everybody roleplays in a strict fashion either. Also, i suppose that would penalise good players as well for having to pay. Would be much more realistic though.
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