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Old 02-06-2004, 12:27 AM   #7
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 55
Posts: 2,069
[img]graemlins/offtopic.gif[/img]
I never realized how bad evil got it. Only one of them is really worth it, and then only for warriors.

FEAR TEAR (the Nymph cloak)
Good: Immunity to +1 weapons or less
Evil: +2 CON

You can get immunity to normal weapons from other sources, so if you are a warrior the +2 Con is really nice. However, if not a warrior, then the extra Con does no good.

SELFISHNESS TEAR (sacrifice for companion)
Good: +10 resistance to magic
Evil: +2 to your AC

I would take magic resistance anyday over the extra AC (there are a ton of AC boosting items out there, and magic resistance is far more valuable in ToB).

GREED TEAR (the Blackrazor sword)
Good: +2 to all saving throws
Evil: +15 to HP

Once again, I would take the +2 to saving throws (the HP boost is not bad, but saving throw bonuses really save your bacon).

PRIDE TEAR (the dragon)
Good: +20% resistances to fire, cold and electricity
Evil: Gain 200,000 experience

Elemental resistance is FAR, FAR, FAR better than the extra xp. You can get xp from plenty of sources.

WRATH TEAR (Sarevok)
Good: +1 to WIS and CHA
Evil: +2 to STR

If you are a warrior, and you haven't found a strength belt, then the +2 Str is nice (alternately, it allows you to use another type of belt instead of the strength enhancing type, like belt of inertial barrier). The +1 Wis and Cha is good for a cleric or druid, but that's about it. Honestly, not really much to get from this one.

Back on topic

Illusionist/Cleric is alright, but that -1 Wis hurts you more than the +1 Int helps you. Int only applies when learning a spell, and only increases the number of spells you can have in your spellbook and the chance of scribing the scroll. Honestly, you could play a wizard with 15 Int (or lower), and just use potions of genius when you scribe scrolls; if the spells in your spellbook exceed the number you would normally be allowed to have once your intelligence goes down, you keep the spells just fine.

Not so with Wis. Wisdom actually controls the number of bonus spell slots you get as a cleric. Thus, the lower Wisdom affects the number of spells you can memorize in the first place, lowering the number of cleric spells you can use per day. Lower Intelligence only hurts you under one circumstance (learning spells), while Lower Wisdom hurts you all the time.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin
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