This is why I emphasise again and again, that soloing is NOT easy.
Fee you say. So many people have done it you say. People have done it with one hand tied behind their back, on Insane Difficulty, with extreme Mods, bad breath and lousy food you say.
Those people are experienced. Veterans. Players that have achieved a certain level of Zen with the game.
How many of you drive a car? What do you think the survival chances of a person (who is clueless about driving) is, if that person is required to drive along a winding coastal cliff road on a rainy day? Oops, stepped on the accelerator. Goodbye to that person. Hello fatality.
There are no hard rules on what qualifies you to be able to solo the game, but the following generally hold true.
1) SOLOING IS NOT THE SAME AS PARTYING.
Do not expect most standard party tactics to work when you are soloing, because guess what? You don't have a party.
2) BE PREPARED TO RETREAT.
Nobody is going to resurrect your sorry carcass. Run away to live another day, and be able to continue to play. You are almost always going to be outnumbered. Tough. Deal with it.
3) KNOW THY GAME.
It really sucks to successfully lay down the law on a dozen opponents only to trip and die to a trap. It happens to the best of us, but your soloing experience will improve tremendously if you know what to expect.
Opponent immunities, the weapons they use, the type of damage they deal, the school of magic they use, whether their spells can run out, their weak points, etc... ...
4) KNOW THYSELF
00FFFF">Ultimately, only YOU can know what class to solo with, because your play style will vary from others. Virtually all classes have been soloed from SoA-ToB. So in the end, if the attempt fail...
... it is not because of the class.
I can't solo with a plain Fighter. Not because the plain Fighter sucks. I suck with a plain Fighter. Others have successfully soloed with a plain Fighter.
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