Quote:
Originally posted by Pippin:
But I`m not sure what you mean with AI weakness? Please tell=) What about yourself Katherine?
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The AI is the Artificial Intelligence. In this game, it's basically a script that says a hostile NPC will do this, then that, then this. Basically, they behave according to a predictable pattern that is easy to work around as the NPC will not adapt.
There's also the aspect of NPCs being tied to a specific location. For example, the Bandit Camp conflict has the main baddies all stuck in that tent. If you run out of the tent, they will not follow you and the NPCs outside are not hostile. You can even go as far as sleeping on the doorstep of the tent to regain spells before re-entering. This is an example of taking advantage of the game's limitation.
And, I mostly have done the roleplaying style, but have done many of the things I mentioned as 'powergamish.'
Mostly, though, I stick to the roleplaying aspects as it's more satisfying to me. I still might reload if my mage gets 1 HP on a level-up, but not always. Sometimes, I just let the roll stand and press save.
The only time I'd use a protection spell beforehand is with Protection From Acorns right before the Squirrel Goddess attacks. All priase the Squirrel Goddess!