Quote:
Originally posted by CerebroDragon:
I think this is definitely a spoiler for those who haven't experienced Xzar's quest to its pathetic conclusion....
I just thought I'd express my absolute disgust for the way he is so coldly dispatched if one chooses to follow his mission to the end. In fact... I wonder if I'd be generalising too much if I said that evil characters seem to get a raw end of the deal in this game by being punished compared to the reasonable balance that was to be found in Bg1. Doing away with Xzar in this fashion is unforgivable!
Well, at least to this fan.
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Bear in mind that the Harpers' methods are unorthodox and above all POETIC. It's almost a turnon, when you think about it. Monty BROKE IN to their compound for some sinister end, while Xzar trained two in magic (cruelly, I might add... It would be an affront to Mystra, the goings-on in that building. Secretive training and experimentation, when Mystra says all who have talent should be taught.), and then Xzar dangles Imoen and Irenicus in front of your face, cajoling YOU to break into their compound and do the dirty work for him. Then, you are led through what is OBVIOUSLY a setup (Harper Amulets? Come ON! And Spectral Harpists arbitrarily letting you in because you have them?! There are no amulets, only pins.), catch "Monty" and bring him back... It's poetic, it's fitting, it's perfect, and it's infuriating to someone who'd love to refuse Xzar, march directly over to Rylock, and say, "Excuse me, but you should know a Zhent by the name of Xzar is conspiring to break into your building."
Feh...