Quote:
Originally posted by Rockstar:
it is not a linear plotline. why would black isle go all out of their way to make another silly, less compelling path? all fans would have done is whine at a later release date.
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Huh? BG1, SoA, and ToB are pretty linear. They don't fit in well with the rest of the Forgotten Realms universe, as IW and FR fans have proven multiple times, but as computer games they follow each other pretty nicely.
As for Imoen's magic missiles, Imoen's belt, Arkanis Gath, etc., this is the equivalent of a human DM planting a Tyrannosaurus Rex into a field to chase deviant characters back on the main road (and back to the matter--or quest--at hand). The DM will do anything from botching stats (Anomen) to tinkering with time itself (Graveyard shift) in order to preserve the precious plot.