Quote:
Originally posted by Feral:
There will always be bad guys who can hit you, no matter how low your AC. For that reason, taking them out is generally a priority for me. That being said, I found that getting your tank down to -13/14 (I like the Saving Grace shield for that) usually does the trick. I wouldn't sacrifice dual-wielding for more than one character.
|
If a creature rolls a natural 20 (a critical hit), the they will
always hit you. The only times it won't do damage to you is if you are resistant to their attack (by means of a spell such as mantle, for example).