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Old 11-12-2003, 08:05 PM   #16
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Nerull:
Actually, if you are playing truly random/utter chaos, you would probably add people to the party by happenstance, regardless of alignment or conflicts between members.
That would work, except that anyone who knows the game couldn't avoid (even subconsciously) choosing their path so as to bump into the NPCs they want just by "happenstance." I'd have to make a spinner that tells me which map area to go to next, and even then....do I bump into Viconia, Jan, or Kelsey?

Quote:
Really challenging alternative: Grab a coin and a standard six-sided die. As soon as you have the opportunity to add an NPC, flip a coin. ... You will end up with some pretty whacked-out parties, but if you are trying to be the "epitome of chaos" then this might work for you.
Yep, that sounds pretty wacko to me! Here I go, charging into battle with 6 low-level Priests, or some such nonsense.

Quote:
That's why I like 3rd edition over 2nd edition. Rangers = any alignment. Paladin is still Lawful Good, but a recent series of Dragon magazines introduced "holy warriors" of the other 8 alignments. Clerics can spend "feats" (special abilities all characters get) to add other weapons like longswords, battle axes, etc.
Ooooo! Would you, perchance, know if these are (being) implemented in Icewind Gate? I'd also like to see a Warrior that leveled up at the rate of a Ranger / Paladin, that could learn & cast the first 3 or 4 levels of Wizard spells (when not wearing armor).

Quote:
Originally posted by Faceman:
....What would an evil deity expect from a Ranger? To cut down all trees? Would that still be a Ranger? Same (not exactly, but close) for Druids.
Apart from what's already been discussed....how about deliberately nurturing and protecting Evil creatures such as Wyverns and Spiders? I've forgotten his name, but there was a Black Talon Elite in BG1 doing exactly this. And Evil Rangers / Shadow Druids could be to Treants what Good Rangers / normal Druids are to the 'good' forest, or to Imnesvale. (The issue of what Stronghold an Evil Ranger could get is another can of worms altogether.)

Quote:
Originally posted by Nerull:
Oh, and in third edition, they changed the druid's alignment restrictions (can be LN, CN, NG, NE, or N). Thus, Jaheira would (finally) be Neutral Good (which is her alignment, despite all the talking about balance), and Faldorn would be Neutral Evil (sapping the grove's power for her own benefit).
Precisely what I had in mind for a "Loosening MOD" idea (along with things like letting Elves and Gnomes become Bards, etc). But mine would only allow Druids to be NG, TN, and NE: I see no reasoning behind LN or CN, as Druids wouldn't care one way or the other about the "laws" of the "civilized" world. Cernd should remain TN.

Quote:
Originally posted by Ironbar:
How did you come to be a chaotic character?

If you chose that alignment then there is really nothing chaotic about it.
Just because my character's Chaotic doesn't mean *I* have to be. [img]smile.gif[/img]

[ 11-12-2003, 08:06 PM: Message edited by: SixOfSpades ]
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