The side quests in BG1 give it a non-linear feel, but in actuality, BG1 is VERY linear. You have to follow a prescribed path of events to complete the main story line. A true non-linear game would allow you to complete components of the main story line in a random sequence.
FWIW, IWD2 is supposed to have an increased number of "side quests" ala BG1 while retaining the "hack and slash" of IWD, so it looks like we are going to get the best of BOTH worlds!!! [img]smile.gif[/img]
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