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Old 10-31-2003, 10:59 AM   #10
Klutz
Manshoon
 

Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
The way to really abuse dual-wielding is using specific weapons in the off-hand that grant +1 APR as a bonus. Not only does that effectively give you +2 APR over what you'd get single wielding or with a two-handed weapon, but the extra attacks granted by those weapons go to your main-hand weapon when the +1 APR weapon is in your off-hand.

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The two main +1 APR weapons are Belm (Scimitar +2), and Kundane (Short Sword +2). There is a third, the Scarlet Ninja-To (Scimitar +3, poison dmg) which is sold by one of the Bonus Merchants (see the forum FAQ for details), but it can only be used by Monks. TOB has a high-level ability for Rogues that permits them to use that weapon also, granting them a third options.

The scary thing is that Impaler is SO nasty with its +10 piercing damage that it actually comes close in raw damage to Celestial Fury dual-wielded with Belm, but is still edged out by the dual-wield combo. However, Impaler on its own should definitely outperform Celestial Fury + Equalizer in raw damage, as long as you have the right proficiencies. Note that as a Ranger you have ** in Two-Weapon Style for free, but if you want two-handed weapon style you will need to put the points in... and with Impaler I'd say it's well worth it.

I'm at work so I can't take the time to do the full math, but search around and there are other older threads dealing with damage calculations. Even so, you may find the stun from Celestial Fury useful enough that the sacrifice of some raw damage to have a oftentimes stunned opponent may be worth it for you.
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