Thread: New Game
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Old 10-28-2003, 07:41 PM   #4
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
Quote:
Originally posted by Boutte:
I think I'll skip BG1 this time and start with BG2 + ToB (for Watchers Keep, the rest of ToB prety much sucks). I've never used any mods but am considering the Ease of Use mod. From what I gather most of the other mods add to the difficulty of the game. Maybe I'm a wimp but the game seems hard enough as it is.
Install Ascension (a WeiDU mod) and ToB will suck less. However, there's another wonderful mod site called Forgotten Wars, located at http://www.forgottenwars.net, and I find their collection of mods add to the roleplaying and character-building in the game. If you ever want more party banters, romance banters/flirts, new romancable NPCs, and other enhancements, check them out.

Quote:
Originally posted by Boutte:
I'm open for suggestions on several subects: What mods have you played and which would you recommend to a wimp like me, would you recommend soloing and if so what class most lends itself to success, is it possible to win a solo game as a magic user? Is the archer class really that butch? If you drop a party member will s/he rejoin your party at a later date? How difficult is it to keep a party of mixed evil and good characters together. I haven't tried doing either of the last two before.
IMO, there's no such thing as "best solo" because BG2 is the sort of game that's meant to be played with at least one other party member. You might want to try a romance team with a PC and a romancable NPC (Aerie, Jaheira, Viconia, Anomen, Solaufein [WeiDU], Tashia [Forgotten Wars], or Kelsey [Forgotten Wars]). With the original four romances, you're guaranteed a cleric.

If you're set on trying the game solo, go for a kensai/mage dual class. The kensai will give you enough power to slice through the first part of the game until level 13-15, and you can easily level the mage dual class after that. The kensai/mage is a powerhouse because, although the kensai kit doesn't allow armor, mage robes aren't considered armor.

Rejoining depends on who, where, and when. Dump someone mid-romance, I don't think they return. Dump someone in an area you're not going to return to (pretty much all of chapter 5), I don't think they come back. Certain people don't appreciate getting booted.

The problem with having a party mix of good and evil is that evil NPCs leave if the party rep gets over 18 (heroic) and good NPCs leave if the party rep gets below 5-6 (despised). I'm having this problem with a mod I'm beta-testing. My party has LG Anomen, Keldorn, Viconia, Edwin, Korgan, and an LE PC. Rep is nearing dangerous high levels--two more points and Korgan, Edwin, and Viconia leave. However, if I smack a commoner, thanks to the mod, Anomen and Keldorn turn red and attack the PC. I feel like I'm sitting on dynamite.
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