Quote:
Originally posted by Boutte:
I think I'll skip BG1 this time and start with BG2 + ToB (for Watchers Keep, the rest of ToB prety much sucks). I've never used any mods but am considering the Ease of Use mod. From what I gather most of the other mods add to the difficulty of the game. Maybe I'm a wimp but the game seems hard enough as it is.
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Install Ascension (a WeiDU mod) and ToB will suck less. However, there's another wonderful mod site called Forgotten Wars, located at
http://www.forgottenwars.net, and I find their collection of mods add to the roleplaying and character-building in the game. If you ever want more party banters, romance banters/flirts, new romancable NPCs, and other enhancements, check them out.
Quote:
Originally posted by Boutte:
I'm open for suggestions on several subects: What mods have you played and which would you recommend to a wimp like me, would you recommend soloing and if so what class most lends itself to success, is it possible to win a solo game as a magic user? Is the archer class really that butch? If you drop a party member will s/he rejoin your party at a later date? How difficult is it to keep a party of mixed evil and good characters together. I haven't tried doing either of the last two before.
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IMO, there's no such thing as "best solo" because BG2 is the sort of game that's meant to be played with at least one other party member. You might want to try a romance team with a PC and a romancable NPC (Aerie, Jaheira, Viconia, Anomen, Solaufein [WeiDU], Tashia [Forgotten Wars], or Kelsey [Forgotten Wars]). With the original four romances, you're guaranteed a cleric.
If you're set on trying the game solo, go for a kensai/mage dual class. The kensai will give you enough power to slice through the first part of the game until level 13-15, and you can easily level the mage dual class after that. The kensai/mage is a powerhouse because, although the kensai kit doesn't allow armor, mage robes aren't considered armor.
Rejoining depends on who, where, and when. Dump someone mid-romance, I don't think they return. Dump someone in an area you're not going to return to (pretty much all of chapter 5), I don't think they come back. Certain people don't appreciate getting booted.
The problem with having a party mix of good and evil is that evil NPCs leave if the party rep gets over 18 (heroic) and good NPCs leave if the party rep gets below 5-6 (despised). I'm having this problem with a mod I'm beta-testing. My party has LG Anomen, Keldorn, Viconia, Edwin, Korgan, and an LE PC. Rep is nearing dangerous high levels--two more points and Korgan, Edwin, and Viconia leave. However, if I smack a commoner, thanks to the mod, Anomen and Keldorn turn red and attack the PC. I feel like I'm sitting on dynamite.