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Old 10-23-2003, 02:16 PM   #11
SpongeBobTheDestoyer
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Join Date: August 2, 2002
Location: St. Louis
Age: 50
Posts: 529
Quote:
Originally posted by SixOfSpades:
Stun is a *mental* effect, not a *physical* effect. Free Action will shield you from things like Hold, Web, Entangle, Slow, and Haste, but for mental and psionic effects such as Stun, Charm, and Confusion, it's Chaotic Commands that does the trick.
Quote:
Originally posted by Dundee Slaytern:
? Not quite. Free Action will protect against Symbol:Stun just fine, and defends against the Mind Flayer's Psionic Stun as well. It does not matter whether the source is mental or physical.

If the Paralytic Bolts still stun you, something is wrong.
Six is right, in my game at least. After a little target practice on my party I found that the cleric spell Free Action did not protect party members from the spell Symbol:Stun(cleric version), while Chaotic Commands did. And those nasty little Suhaugin paralytic bolts and Kuo-Toa ones get through the spell Free Action but not CC. Keldorn's Firecam Plate doesn't protect against either bolt or spell as well. However, the Ring of Free Action protects against it all.


Quote:
Originally posted by SixOfSpades:
Oh, and to clarify:
Duergar: Dwarves with grey skin, also known as "Grey Dwarves." Commonly of Evil alignment.
Svirfneblin: Gnomes, also known as "Deep Gnomes." Commonly of Neutral alignment.
I knew that.
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