Quote:
Originally posted by SixOfSpades:
- Flesh - Any +1 or better weapon.
- Stone - Any +2 or better weapon. Casts Golem Slow.
- Clay - Any +1 or better Blunt weapon. (Can also be hurt by any Elemental damaged attatched to the weapon, provided the damage does not check the target's Magic Resistance.) Casts Golem Haste.
- Sand - I believe, any +2 or better weapon.
- Juggernaut - Again, +2 or better, I believe. Casts either Golem Slow or Golem Haste....I wrote it down somewhere....
- Iron - Any +3 or better weapon. Casts Gas Cloud (Poison).
- Adamantite - Any +3 or better, but it takes a long time, due to their 90% Resistance to Physical damage. Casts Gas Cloud.
Watch out for Golems acting in concert! A Stone Golem on the front lines can cast Golem Slow repeatedly, which does nasty things to your ApR, as well as weakening your THAC0 and AC by 4--and it's cumulative. The nearby Golems won't be affected by the Golem Slow, as their MR will shrug it off--but it won't shrug off the Golem Haste cast by the Clay Golem in the back.
[ADD:] Oh yeah, attacking the Golems in the de'Arnise Keep singly (before they turn Hostile because you took the items) makes roleplaying sense if and only if you have Nalia in your party, to tell you what the Golems are programmed to do.
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urm...what about the turnip golem???
http://3ddownloads.com/forge/forgott...nipGolemV1.zip
also the improved golems component lets them throw rocks at you...ouch!
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Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!)
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