Having both Contingencies will add immeasurably to your spellcasting abilities. Being able to cast 3 Abi-Dalzim's Horrid Wilting + PfMagical Weapons + Time Stop(or PRATI if you wish to overkill) at the same time for your first casting is invaluable.
Chain Contingency for the initial offense (deadly if they do not have spell protections)
Contingency for defense to prevent spell failure (Mislead is an alternative choice)
Time Stop for the kill (if the CC-Bomb does not do them in)
Maybe for "minor" battles, you will not feel the urge or need to use lesser spell sequencers/contingencies, but for major battles, they can prove to be worth their weight in gold.
Death Spell is so useful I am at a loss to start explaining why it is so. To summarise the usefulness of it, consider this.
Most enemies in BG2 have less than 8HD. The only thing that will save their arse from Death Spell is Magic Resistance, of which it is also very uncommon. If you are not using Death Spell often, then it can only mean you did not understand when to use it. Fret not though, most players do not.
The most crucial thing Death Spell can do though, is its' ability to slay all summons (note, summoned creatures, not gated ones) without question. Instead of wasting rounds trying to chop-suey through them (rounds which the enemy can spend chipping away at you, rounds in which your protections will wear out), you can simply dispel them ALL with a spell. Nifty.
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