Quote:
Originally posted by Lord:
Dundee also gives an explanation of why he chose each spell per level, however, I agree about the death spell part, that is not a spell I'd use. I believe it can also kill your party members, including you. It's not a spell that I'd use. However, contingency is a very powerful spell. Say you are in the thick of battle and are nearly dead, you just put a stoneskin and a protection from magical weapons in your contingency, and there you have it! You can take a few hits with out taking damage, and also become more resistant to attacks from some magical weapons. There are some many nice combos you can put in there.
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urm...death spell is incredibly useful and fun....
it will NOT harm your own party, and you can use it to dispose of goblins and other fodder, including umber hulks and another plot crucial encounter enemy...
and it will instantly kill summons, very important in tactics mod...
contingency is only ONE spell...and yes its incredibly useful...however its debatable whether a sorceror should really have them...chain contingency tends to be much more useful for a sorceror, since its more useful to obliterate an enemy with a chain than it is to raise protection from magic weapons, since you got tanks and such for this...
however, a cleric mage, contingency becomes your friend!!! contingency heal at 50% hp is wonderful...contingency free action on helpless, or chaotic commands on helpless is incredibly powerful and saves your bacon lots...
now i personally always take contingency for my sorc...however, there is a school of thought that a sorc only needs spell trigger and chain contingency...only carry the best two macro spells, and fill up the rest with destruction spells...
[ 10-17-2003, 11:36 PM: Message edited by: Userunfriendly ]