Quote:
Originally posted by Bill26:
Have the critical miss do max damage to wielder.
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Very good idea ! Criticaly missing something would actually be logical to mean that you hit yourself - but not to death. The only possible place to hit yourself would be legs - so max damage seems reasonable (including STR and kit bonuses  ).
And I also agree that ApR should be set to 1. Slow is also an option.
No Whirlwinds applicable. Maybe Improved haste.
[ 10-08-2003, 12:07 PM: Message edited by: Leslie ]
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc
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