Why don't we make it a +12 to DAMAGE ONLY? I mean say it's a really big sword, swinging something that big, it's going to be pretty slow, and most people will dodge it, but if you do connect it's really going to hurt. What about this:
+12 to damage
-12 to THAC0 (high level fighters can take it, and it's really hard to hit anything, this is mainly to offset the MASSIVE bonus to damage)
While equiped: Slow (its really big and really slow)
50% chance of vorpal hit, save vs Death with -2 penalty (if you actually hit anything with a sword that big, you will almost certainly kill them, but you might only hit an arm)
Sure, there are ways of getting around the slow effect, but i suppose you could have it set attacks per round to 1 or something...
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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