Back to the sword:
Anyone besides me want to make the affects cumulative for critical misses, starting with the first. i.e.:
the first critical miss is -2 dex (for a time) and 5% for having to save vs death
The second critical miss is -3 dex (for a time) and 10% for vorpal on swinger, save at -1
The third critical miss is -4 dex (for a time) and 15% for vorpal, save at -2
Fourth : -5d, 20%, save at -3
Fifth: -6d, 25%, save at -4
topping out at 8th critical miss: -10d, -5str, 40% vorpal (save at -7)
(note that more than two critical hits during a fight will probably kill the user from the dex drain alone. fitting for a +12 hackmaster sword.)
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