Under GWW, it's actually a 50% chance of dieing (excluding the save factor) during that round, given the 5% vorpal chance per attack. Heck, even under regular use, the average fighter with 3/2 attacks per round would die once every 14 rounds if the save were removed. With a 3 saving throw, you have a little better longevity, but probably wouldn't make it through one of the longer chapters of the game.
With my current evil party, I wouldn't mind giving the Hackmaster to Minsc and making him go into every battle just to see how long he lasts! Fun, fun.
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