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Old 09-29-2003, 11:38 AM   #16
Klutz
Manshoon
 

Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
You've been assigned to "work" for Mae'Var, the head of a thief guild, for the sole purpose of getting the goods on him. To gain Mae'Var's trust, you perform a total of four missions. Mae'Var sends you on your first mission personally, to steal a necklace. Then, instead of giving you another one himself, he sends you up to his trusted lieutenant, Edwin, who gives you your next two missions. You perform those two (including a murder of a Cowled Wizard), and on the recommendation of Edwin, Mae'Var entrusts you with a final mission to eliminate a traitor. After completing that mission, you have Mae'Var's trust and return to Edwin for further missions. But lo and behold... you find that Edwin is not only aware that you are only working for Mae'Var to investigate and execute him, but to quote the man himself, "You're not the only one stepping over Mae'Var's bones for a profit."

Just something a few of you seemed to be forgetting about Edwin. Before he even opts to join your party, he has already demonstrated himself as someone willing to break an alliance for profit/gain. Moreover, he was cunning and convincing enough to create his own false alliance with Mae'Var in the first place... presumably without the help of another "trusted lieutenant" to recommend himself to Mae'Var. Now granted, Mae'Var isn't exactly the sharpest sword in the armory, but he has been successfully leading a criminal organization for quite some time. So I think it's fair to assume that Edwin posesses a good bit of savvy with regards to establishing trust as well as breaking it.
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