My breakdown of ranger kits:
Ranger pure class - they make fine tanks, I use Minsc all the time because he is so lovable and funny and I set him up with 2 armor of faiths and a doom spell, 2 slow poisons and a resist fire/cold spell and 2 dispel magics a summon insects spell. You can never get enough dispel magics! He carries red dragon armour and shadow dragon armour, dual wields with his plate mail on and uses 2 handed sword/composite long bow with his shadow dragon armour. I just use studded leather/full plate till I get the dragon gear. Most of the time he is in the leather, it is only for tough combat he is in plate mail. A very flexible tank.
Archer - this guy does far more physical damage than any other class to most enemies in the game. Nuff said really. He is a ranger so can hold his own in melee combat too. They make excellent scouts and have such a low thaco with missiles, that they just about never miss.
Stalker - Better thaco than a fighter/thief, a few spells too. Don't underestimate priest spells of any level. Armour of Faith and Doom rock. When you get him in some heavily enchanted leather or shadow scales/elven chain he can tank upfront without much problem. His backstab rocks.
BeatMaster - Never played one, not my sort of character when I look at the kit description.
I don't think a fighter could beat a ranger in melee to be honest. Perhaps a zerker could, but I doubt it. Armour of faith at level 34 + Hardiness is like 85% physical damage resist or something crazy. Then the doom spell too, -2 thaco with no chance to save.
I don't see how any paladin could beat a ranger either.
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