Definitely go with the fighter/illusionist. As Six mentioned, you could have another mage in the group to cast any necromancy spells that you can't live without (or a cleric can handle the Animate Dead)
Plus, being a fighter mage, the important thing is that you're not missing out on any critical combat boosting spells.
--I've used an illusionist/cleric before, and they are great fun because there is no other class that can cast as many spells per day.
__________________
"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"
--The Two Towers
|