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Old 09-20-2003, 04:25 PM   #10
Olorin
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Breakout Champion Hexxagon Champion
Join Date: May 27, 2002
Location: Boulder, CO
Age: 48
Posts: 544
Definitely go with the fighter/illusionist. As Six mentioned, you could have another mage in the group to cast any necromancy spells that you can't live without (or a cleric can handle the Animate Dead)

Plus, being a fighter mage, the important thing is that you're not missing out on any critical combat boosting spells.

--I've used an illusionist/cleric before, and they are great fun because there is no other class that can cast as many spells per day.
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"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"

--The Two Towers
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