Is one or the other multiclass noticeably better for SOA only, no mods? Keep in mind that under the SOA XP cap, the Mage or Illusionist half of each multiclass only reaches 13th level and can cast only up to 6th level spells, so considerations involving 7th - 9th spells are moot. Of course, if someone wants to start up a paralell TOB discussion in that forum, feel free...
Races: Fighter/Illusionist is Gnome only. Fighter/Mage is Half-Elf or Elf only.
Attributes: As a Gnome, Fighter/Illusionist can get 19int, which is handy to allow you to fill your spellbook without needing INT potions. Half-Elf can get 18s in everything, Elf can get 19dex which adds a tad to missle THACO, but only 17con, which lops off about 9 max HP. (Is there more HP potential lost due to rounding with all the half-levels?)
Saving Throws: Gnomes get significant saving throw bonuses for high CON. Half-Elves and Elves get some saving throw bonuses, but I don't believe they compare to what high CON gnomes get.
Spell selection: As far as I can tell, for SOA the only spell of note that the Fighter/Illusionist would miss is Skull Trap. (You won't hit 15th level mage in SOA for Animate Dead to make Skeleton Warriors, and you won't come close to 17th level to get ADHW. Any other Necromancy spells of note?) In return, the Fighter/Illusionist can memorize 1 extra spell per level.
Items: No difference as far as I know... I think every item useful to either can be used by both.
I can't think of anything else, except possibly race-based romance differences. Right now I'm leaning pretty strongly towards the Gnome... I don't see any big advantages to regular Fighter/Mage.
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->Klutz
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