Quote:
Originally posted by Link:
What I'm wondering though, is *why* everyone wants BG2 to be so much tougher? And if they do, why make it tough in such an inadequate way i.e. by cheating?
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Because, in unMODded BG, there are things that are just too easy--to veterans, anyway. TorGal is an absolute pushover--he can be slain
instantly, with a single Cloudkill, without even having to speak to him--which is absolutely ludicrous given that he's supposed to be the Big Boss of a major quest that includes the best weapon in the whole damn game. The same goes for the Guarded Compound: Celestial Fury is WAY too cool a weapon to warrant these bozos as its guardians. So people like Westley Weimer, Gebhard Blucher, SimDongO, and the rest created "Improved" versions of these battles, to make the game more challenging.
Why they do it by cheating? I couldn't tell you. In the past, I have said that "Weimer clearly doesn't know
jack about game balance." In my review of the Tactics MOD, I amend that somewhat: "I try to focus on what
should be done, while Weimer seems to concentrate on what
can be done." This may explain why my own take on balancing out the game takes such a different tack: Instead of buffing the enemies all to hell, I'm watering down the most overpowered items while bringing some of the slower ones up to speed--leveling the playing field, if you will. This means that with Item Rebalancing installed, wearing the Cloak of Mirroring against Beholders will no longer be regarded as a sin (although it
will probably get your character killed), and carries the side effect that cheesy enemies that actually *use* the cheesy items (*coughkuroisancough*) will be made significantly less of a Cheating Pain in the Ass.