quote:
Originally posted by Mellagar:
How about charming the little kiddies in Naskel and having them attack the Amnish guards. Little children of the corn action there.
Oooo! I didn't even think of that! Well, maybe I would have if the villagers and Amnish Soldiers were still alive (They formed my first line of defense against the Phoenix Guards). Good idea, anyway.
I actually didn't do the truly Evil stuff (backstabbing sleeping commoners, etc.) until the very end, when I was ready to hit the Thieves' Maze. Until then, I tried to keep my Rep. at at least 4: If you have 3 or lower, you've got Flaming Fist and Bounty Hunters spawning everywhere and then it's just work, work, work, all the time! (Thanks, Westley!) I was actually waylaid by the Fist between maps once--I had to go to the map north of the Nashkel Fair to save Hulrik's cow. I killed the Xvarts, talked to Hulrik, got my Rep. point, then killed the cow.
Once I was ready to finally go after Sarevok, I didn't care about my Rep. at all anymore, so I
finally let my Chaotic Evil folks (Shar-Teel, Xzar) loose. Upon entering a new map in BG city, I'd move the party indoors, and then unleash Hell. Shar-Teel was Dualed at Level 6, with Quadruple Backstab, great Stealth, and Drizzt's mail, while Xzar took my stash of Invisibility potions, and together they painted the town a gruesome shade of red. Shar-Teel handled the Backstabbing and killing children end, and Xzar did the Cloudkill (and Wand of Fire, when I ran out of Cloudkills) in taverns. And since they were both invisible almost all the time, I had almost no trouble with the Fist. Mmmmmwahahahahaaaaaa! [img]graemlins/evilhaha.gif[/img]
Nope, being Evil doesn't actually limit you, I found. I think you can still do all the quests, if your main guy is Charismatic enough. (Tiax,
Tiax of all people, refused to talk to my Tank (Kagain) because my Reputation/Charisma was too low. I had to use my PC with his CHA of 19 to get him to talk.) All my guys were at the ToSC exp. cap.
Garnet: I've wondered if it's possible to hack a Fallen Paladin, dualed to Necromancer. Illegal, sure, but not that different from a regular Fighter->Mage, and talk about a great Evil roleplay. [img]smile.gif[/img]