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Old 10-06-2010, 06:29 AM   #126
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Enhanced Walls II

Quote:
Originally Posted by manikus View Post
I tried making a diagonal wall for the square viewport, and no go. I will have do much more thinking about this. To be honest, I'll probably go a different route entirely for what I want to do and consider the diagonal wall again when I can see what you have done.
I had to enhance the "hyperwalls" a little bit more for the most distant diagonal diagonal wall (absurd, but you now what I mean ). And a small part of the most distant and right diagonal diagonal wall is protruding from the area screen by 2px, and I have not yet found how that can be solved in the config file. (By the way, it seems to me that the area map is also shifted by around 2 px compared to the 3D view.) The same (most right diagonal diagonal) wall is not displayed correctly in the editor, but that was something I would have expected (you now the problem, I think).

However, in HL, as written earlier, the diagonal walls will appear at two or three occasions only, thus I will not put too much effort into them. I will use them for the spaceship in part 1. For a round arena with 3x3 squares, I will maybe try another, but similar approach.
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