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Old 10-05-2010, 07:09 PM   #125
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Enhanced Walls II

Quote:
Originally Posted by Dinonykos View Post
No, the graphics (gif animations) are on imageshack. Well, it is not that important. In any case, I figured out in the tramline today a better way to handle a spaceship in the orbit of a planet.
I have also thought about how landing, firing weapons and other things could be handled. One idea I had was that during space traveling, when the party is in the cockpit, the NPC "ship computer" is added to the party, and that the Examine event could be used for special actions (like the specialities I gave to the characters in FR). What do you think?

That's a good idea. In fact, I think I will steal it. I've had the desire to do a sci-fi design since I got started with FRUA, and thought it would be a lot easier with DC, but I've never had a good story, and hence no motivation. Lately, I've been more motivated, as I have a setting idea, if not a good story yet. One of the problems is how to have a player move around in a completely new universe without tons of documents for them to look at before or while they're playing. But, an NPC, which is supposed to be a computer or a database or maybe even some kind android or robot (perhaps too close to Star Wars) sounds like the perfect way to deal with this.

I tried making a diagonal wall for the square viewport, and no go. I will have do much more thinking about this. To be honest, I'll probably go a different route entirely for what I want to do and consider the diagonal wall again when I can see what you have done.
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