I'm playing through SOA and TOB with a thief, and I've been wondering, what are the points after which further investment into certain thief skills does not help?
I realise that there are traps and lock which add penalties to your skill, so what is the highest penalty? What is the worst penalty for trying to stealth under a light? How high a DI do you need to see through any spells? And at what point does the fail rate for pickpocket no longer decrease? (AFAIK, there are no penalties for Set Traps, are there?)
And just how does the game decide if you are going to succeed? Does it roll, or does it just compare? Any maths would be appreciated.
As would a way to determine these values myself if necessary. I presume that there is some editor at TeamBG which I can examine in-game trap/lock parameters, et al, but Some guidance as to what, exactly would be welcome.
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