Thread: Replay Value
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Old 06-26-2010, 09:16 PM   #70
Dr.Pick
Zhentarim Guard
 

Join Date: May 9, 2001
Location: Schenectady, New York
Posts: 310
Yawning Re: Replay Value

A couple more things about the Collasium. It's much darker this time around because of the graphics patch and there's no way to help the situation- well, I might try cranking up the monitor. Adjustments to the gamma did nothing that I could tell.

Every nook and cranny is as black as coal. The luminescent tubers and such don't shed much light beyond themselves, and torches and illuminating spells won't work under water. I suppose it's more realistic, but it's terribly annoying not to be able to see very much. Oh well.

The other thing was I don't remember them losing air as quickly as the LP are. Maybe I got them all the Iron Lung trait somehow in the past. None of the LP have it yet, and it'll be pointless once they're done with the Collasium. I just have to make sure that my Priest/Warlock and Paladin have enough mana to keep casting "Breath of Air".

edit: I don't know why, but I just noticed that Jerome is the only one to have Iron Lung. Also, bless the creators for the "Spirit Eye" spell!! Very useful here.

A further note: coming back from the "Crab Cages", Jake got stuck in the doorway of the "Rotating Room" while trying to get out and died. Both Jerome and Sparkie attempted to extricate his battered corpse from the doorway and were also killed before the group finally escaped. Good thing some spells like Resurrect work under water!

+Dr. Pick
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Last edited by Dr.Pick; 06-27-2010 at 08:52 PM.
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