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Old 05-09-2010, 06:18 PM   #11
SilentThief
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Join Date: September 10, 2001
Location: USA
Age: 48
Posts: 1,301
Smiley Re: A question (also what I've been up 2)

Quote:
Originally Posted by Paul Stevens View Post
It seems that perhaps you want
specialized PCs.
I want this VERY much!!!

Quote:
Originally Posted by Paul Stevens View Post
At PC creation time
perhaps we could allow you to run scripts
that would assign special abilities......
"Priest of Toads", "Billiard Player", "Superman".
Then you could easily assign annotations
to the spells that only particular specializations
could use. A spell that had no such annotation
("Bless") could be used in the usual fashion.
But....for example.....a spell ("Masse") with the
"Billiard Player" annotation could only
be used by PC with that special ability.
Would the spells still show up on the list? Cuz you wouldn't want a situation where the spell is not usable, but still is pickable.

Quote:
Originally Posted by Paul Stevens View Post
In other words, only a particular class of PC
could use spells of a particular class. And the
PC's class could be pre-generated or assigned
with scripts at PC creation. We might want to
allow scripts to display something on the
PC description screen. ("Billiard Player").
This sounds awesome!!! I'm all for it, but i know this is above and beyond FRUA (and hence version 1.0.). I just think that the Dragonlance games were made with "goldbox" engine, and I wish they'd have done more for character classes in FRUA, but they made it based upon forgotten realms goldbox rules.

ST
ps this would expand the rulesets available to DC (like DC is FRUA based which is 1st edition (mostly) based). With this it could expand to 1st, 2nd, boxed set Dnd, ect...
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Last edited by SilentThief; 05-09-2010 at 06:20 PM.
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