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Old 08-20-2003, 09:35 AM   #54
Tancred
White Dragon
 

Join Date: April 1, 2001
Location: UK
Age: 45
Posts: 1,893
Quote:
Originally posted by SixOfSpades:
quote:
Originally posted by Tancred:
One mod idea that occurred to me was provisionally titled The Downgrade Mod.
Guess what I'm doing right now?

It's not all Downgrading, though. Some items go up, some items go down, some just get changed around a bit. Celestial Fury only has a chance to Stun the victim 20% of the time, now, Ardulia's Fall is +3 enchanted with a much better Slow effect, and the Staff of the Magi casts Invisibility 10 times per day, instead of granting it each time you equip the weapon.

So, hopefully, somebody carrying the Flail of Ages and someone else wielding Halcyonn will be able to pass each other in the street without either of them feeling guilty, of busting out laughing at the other guy.
[/QUOTE]You know what I'd like? A random magical item generator. To hell with this, when we all know the location of every single magical item, and in fact undertake some quests with the sole aim of getting said item - I'd like magical item acquisition to be more like Diablo's, when you really have no idea what you're gonna get or where you're gonna get it or even if you're going to get anything at all. I'd like to see all the magical items in the game taken away and replaced by this random feature - and if the items from the game do appear, then they'd be significantly reduced in power. The truly powerful artifact-level weapons would still be there, perhaps, but because of the random-o-magic thing you woudn't be guaranteed the Ultimate Weapon To Take Them On.

That would solve this problem we have by which some item categories are poorly served, for example.

Oh, yes... get rid of those standardised +1, +2 etc weapons, too. And magic item shoppes, except possibly the Mart, and even then randomise their stock.
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