Quote:
none of them would have the options to program such a variety of events and use scripting
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Ummmmm....My CSBuild editor and CSBwin engine
certainly allow a great deal of scripting flexibility.
Much of what we are doing with DC was inspired by it.
Dungeon Master is quite different from UA, of course.
But it has many features that are much better, IMHO.
Real time combat is one. The ability to put items
on the floor and see them there and pick them up
is another. Event triggering flexibility. Seeing
enemy approach and ability to avoid them.
If you want to play a CSBwin dungeon that represents
the very best that can be done, try ConfluxIII. It
is a tour de force. Unbelieveable what that man did
with my engine. Much of what the engine can do is
a result of his needs and requests. Awsome.