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Old 01-08-2010, 01:36 PM   #20
olivier_leroux
Dungeon Master
 

Join Date: June 11, 2009
Location: Europe
Posts: 75
Default Re: Design Resolution

Quote:
Originally Posted by manikus View Post
Very nice art there, Dinonykos. I don't believe I've ever played any of the AGS family of games.
If you refer to the titles Dinonykos listed, they're not related to each other or AGS except for being graphic adventures. AGS is more like a game creator than a simple editor, a great freeware tool that allows everyone to create their own freeware graphic adventures without requiring knowledge of programming languages. Much like DC, but even more dependent on the vision of the authors, two games created with AGS could look and feel completely different and unrelated. I like it because it's another of those powerful editors that offers creative people a chance to share their stories and ideas for free and without censoring. Like with UA and NWN there are some very professional custom made games created with it. The difference is you don't need to buy a commercial title or download the editor to run the game, they all come with a run-only interpreter like DC. Let me conclude my eulogy with the obligatory link before they're going to take me away for going OT again: AGS - Adventure Game Studio community.

(Don't click on it though, succumbing to the temptation might result in losing precious DC time!)

Ahem.

Quote:
Originally Posted by manikus View Post
Olivier, it's time for you to start doing some more graphics as well. I quite like the modifications you made in 'The Lesson'. As of yet, there has been very little modifying of artwork in DC. I've often felt that if some of Steve McDonald's walls wee lightened up a bit and/or made a tad less grey, that they would rock (but I guess that's something for me to work on).
You'll probably rather see me darkening walls than lightening them up. Anyway, all I did was load them into IrfanView and mess with the Brightness and Contrast settings. But I don't really like how some of them turned out (maybe they were flawed from the start, but darkening them revealed some ugly lines in places I wouldn't want them to be). And the walls I created myself are all front view only, without the side views - I wouldn't know how to complete them and make them look good and I fear I'm also lacking the patience for such work... Not saying I won't do any graphics stuff, just don't expect it to be top quality and available very soon.
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