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Old 01-07-2010, 11:47 AM   #7
olivier_leroux
Dungeon Master
 

Join Date: June 11, 2009
Location: Europe
Posts: 75
Default Re: Design Resolution

As one of the FRUAites, let me try to explain what uatu was hinting at. The higher the resolution, the more the look will defer from what FRUAites are used to. That's not a bad thing, it's all about personal preferences and nostalgia, I guess (e.g. remember my initial comments about font size, the use of lower case vs. upper case letters etc.?).

As a player, I'll happily accept any resolution and art style. Dinonykos' style is different from what FRUAites are used to, and manikus' 3D rendered graphics even more so. And they're all good. As a designer though, my personal preference in art lies with colorful, detailed and elaborate 2D illustration-like types, not too realistic but neither too cartoony. I loved the early 90s graphics in games like Eye of the Beholder for example and I love evrything drawn by hans. Now, the higher the resolution, the more difficult it becomes IMO to make something look good. I'm not an artist myself so I have to rely on cheap tricks and artwork I steal from other people. That's why I prefer lower resolutions because they offer a trickster more possibilities.

Not sure if that's what other FRUAites think, too, but FRUA is a game with a low resolution, therefor easy to manipulate.


EDIT:
Quote:
Originally Posted by manikus View Post
I do grant for designing in DC that they may indeed prefer the smaller resolution for the reasons you mentioned and that there are just less pixels to worry about.
Yes. That.

Last edited by olivier_leroux; 01-07-2010 at 11:51 AM.
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