Re: Fall 2009 Design Contest
The combat system of Friedrich's quest definitely needs improvement, and it should be explained better. I try to give some help:
A green "gadush!" means that Friedrich hit his opponent. He may still suffer some damage, though, if not the defensive style was chosen. The red "gadush!" means that the oponent hit Friedrich, while Friedrich did not land a hit.
Some opponents flee/are defeated after 2 "green gadushs", most need 3, sometimes you have to land 4 hits.
However, Olivier is right: Look for items, find a place to rest, use the potions, try to negotiate (at least 2 oponents can be bribed, and others give up after you landed two "green gadushs" when you negotiate), train. I managed to play through the design with dying only twice or thrice, which, I think, is quite fair.
I think I already know how the system can be improved, and in Helmetlands, you won't die that often - losing will rather result in losing fame, become captive, lose items and so on...
Ah yes, there will also not only be one sprite for each opponent. You will e.g. be able to see reactions like the opponent falling to the floor or losing his weapon. There was no time to do such things for the contest...
Last edited by Dinonykos; 01-05-2010 at 12:42 PM.
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