Re: GPDL compiled program issue
Update - my limited test design, which contains only two events, one triggered by executing a GPDL script and the other being the talk.bin event, this engine seems to work fine.
The only weird thing, is that I am using DC at 800x600, but the engine is showing 768x600, but a screenshot reveals the whole image - 800x600. This didn't effect gameplay at all, and I don't know if it will do it for 640x480...
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