Q1- 1680x1050
Q2- Here goes!
t) Totemic Druid: 3 - The few times I've tried to play this PC I gave up in Ch.1 because the summon is either too powerfull (unmoded TUTU) or no summon at all (TD summon balancing Mod. Everytime I've tried the TD Summon Rebalancing component, I get no summon at all. The animation occurs...but no summon appears.)
y) Thief: 8 - Like them, but I'd rather have them Multi with Mage.
z) Assassin: 8 - I like the poison weapon and increased backstab, but the tradeoff in fewer skill points (only 15 per level) makes it hard to pick locks early in the game. This build REALLY needs to multi with mage, so you can get the Knock spell, but that's against the rules.
ac) Mage: 7 - Played a straight mage once. Really need the Ring of Wizardry to make this build enjoyable,,,and not just an exercise in avoiding death.
ae) Wild Mage: 10 - This is what I almost always play. A WM build with the Ring of Wizardry and a Familiar makes playing a mage actually enjoyable. And not just a constant fear of your mage being taken out by a dart.
af) Sorcerer: 2 - Tried a Sorcerer once in TuTu. I used Dundee Slaytern's Party Sorcerer spell list (go here..
http://www.angelfire.com/poetry/ds_skane/index.html ). It is REALLY HARD to grow a sorcerer without using the Armor spell. I died a lot, gave up, and went back to the standby....a WM.