Quote:
Originally Posted by Kyrvias
Well, elves can't dual, so you're looking at a fighter/mage multi. And can sorcerers even dual, or something dual to a sorcerer?
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No, they can't. All Mage kits can Dual-class, and the Wild Mage is a Mage kit, but the Sorcerer IS NOT, and cannot Dual or Multi with anything.
Similarly, the
only race that can Dual-class is Human . . . I was quite surprised that you didn't already know this, Rockstar.
By the way, I need to correct what I said above, about Inquisitors: It seems that their Dispel Magic "strikes" as a Level 0 spell, which means that it
can affect Liches & Rakshasa. My bad.
Anyway, my "perfect" party builds . . .
Dual Delight:
Mage(2) -> Fighter
Ranger(15) -> Cleric
Fighter(13) -> Mage
Thief(13) -> Fighter
This party lacks a Priest & real Mage almost all through BG1, but spending some extra gold on Healing potions approximates the Priest, and Mages are next to useless in BG1 anyway. The Mage->Fighter is a classic Tank with the ability to bust out Wands & Scrolls, the Ranger->Cleric is obviously the uber-Priest and backup Tank, the Fighter->Mage is the primary spellcaster, and the Thief->Fighter is auxiliary support. The Thief Dual will be the trickiest, and keeping the party alive through 1.5 million EXP of not having a Thief will require some metagaming to avoid heavily Trapped areas. If I wanted to get munchkin, I'd give the last 3 characters kits of Archer, Bowman, and Swashbuckler.
Multi Madness:
Halfling Fighter/Thief
Half-Elven Ranger/Cleric
Elven Fighter/Mage
Elven Fighter/Mage/Thief
'Nuff said.