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Old 07-23-2009, 11:36 PM   #33
JonnieR
Dungeon Master
 

Join Date: January 6, 2008
Posts: 82
Default Re: Chain Events for everyone

Chain events were widely used in FRUA.

BTW I think you are still confused about what I said actually worked. The chain event was set to "If event doesn't happen", the text events that the chain led to had "always" selected. This gets back to what Oliver pointed out; you have to be diligent in changing the next event after a chain (unless its another chain) to "always" because the editor just retains the last selection.

Also, if you do not carefully document your chain events and the logic flow you can get into big trouble with your mod. The classic case of the endless chain statement occurs in the Pool of Radiance where all the quests were given out by one person, the Phlan clerk. And later in the game you can be running quests in parallel. My heads hurts thinking about it.
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